Double Hooking
Trap Continuous

Double Hooking

  • View:
  • 3110




Activate by discarding 1 card, then target up to 2 monsters in your GY; Special Summon them. When any of those monsters leaves the field, destroy this card. When this card leaves the field, destroy those monster(s). You can only activate 1 "Double Hooking" per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
53± 8/ 100
Power Score
Intrinsic 51
Deck 54

Double Hooking — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 54 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Utility

Why it scores here

Double Hooking converts graveyard monsters back onto the field: it discards 1 card as its cost, then Special Summons up to 2 monsters from the GY, so it is a recursion trap rather than a board wipe or a negation. Its score comes from that revival and the shared destruction link, which ties the revived bodies to the trap's survival. Its 231-deck footprint and high co-occurrence with Called by the Grave and Monster Reborn confirm a real, practical role, but no combo boards were supplied, so that frequency was not allowed to raise the score. Its ATK/DEF are 0 and it is not a monster, so body stats earn nothing.

Axis scores

Axis Score Evidence
Accessibility 55 Set-and-activate trap with a discard cost, and it needs monsters already in the GY; it runs in 231 of the attached decks at 1.87 copies average, so the route is live but not free (observed, deck stat).
Combo & Conversion 50 Text revives up to 2 monsters and links their leaving the field to its own destruction, but with zero combos_evidence the conversion from a realistic start is text-only inference (inferred).
Resource Economy 55 Discarding 1 card as cost is paid back by up to 2 monsters returning from the GY, a net gain in bodies without drawing cards (verified from card text).
Effect & Interaction 25 It does not remove or negate opposing cards; its destruction clauses only punish its own revived monsters and itself (verified from card text).
Material Utility 5 A trap card is not a material and has no level, attribute or link value, so this axis is near zero (verified from card type).
Resilience & Flexibility 40 A face-down trap that dies to backrow removal and to the leave-field destruction links, and it is once per turn, so it has little redundancy (verified from card text).
Deck-Building Efficiency 70 Single trap slot, no garnet or lock, and 1-3 copies fit the decks shown without restriction (observed, deck copies distribution).

Calculation

Weight profile: Recovery/Recursion primary only; no secondary blend applied. Intrinsic ≈ 51, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recurs up to 2 monsters from the GY for a single discard cost
  • Widely run across 83 distinct archetypes, so it is portable between homes
  • Simple, low-restriction trap slot with no garnet requirement

Weaknesses

  • No opponent removal or negation; its destruction clauses only hit its own monsters and itself
  • Once per turn, and it needs monsters already in the GY
  • Vulnerable as a set trap and by the leave-field destruction links

Counters / choke points

  • Trap activation negation and backrow removal, which stop the set trap before its effect resolves (inferred from card type)

Best use

Recovery/Recursion trap that revives up to 2 GY monsters. Decks: Monarch, Fish, Shaddoll. Suggested copies: 2.

Evidence & gaps

  • Verified: Discard 1 card as cost, then Special Summon up to 2 monsters from the GY (card text); Destroys its revived monsters when they leave the field, and destroys them when it leaves (card text); Once per turn activation limit (card text); Trap card type, not a material (card type)
  • Observed: Runs in 231 decks at 1.87 average copies, with 85.3% of decks in gameplay type 7 (deck stat); Co-occurs with Called by the Grave in 40.7% of decks (deck stat); Odd-Eyes usage inclusion 66.7% at 2 typical copies (usage statistics)
  • Inferred: Recursion is the primary role because the text revives from the GY and no combo boards exist to corroborate a starter role; Its effect is punished by backrow removal and trap negation (inferred from card type)
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies (unlimited) was assumed no avg_starter_count_when_present, so deck resilience is estimated from archetype spread only











https://metaduelist.com/
Top